Review: Rick and Morty: Virtual Rick-ality

Look, let’s be honest. When you hear the phrase “licensed VR game,” you probably brace for disappointment. Usually, it’s some soulless cash grab where you stare blankly at a poorly rendered cartoon character while your head goggles fog up with despair. But then, Adult Swim Games and Owlchemy Labs (of Job Simulator fame) decided to inject some high-concept, nihilistic genius into the whole messy affair, and the result is Rick and Morty: Virtual Rick-ality.

And yes, it’s stupidly, insanely fun.

You play as a clone of Morty. Not even the real Morty. You’re an expendable, floating pair of hands and a head, relegated to Rick’s garage to perform all the mundane, humiliating, or frankly dangerous chores that the real Rick and Morty are too busy doing… whatever the hell they do. Your first mission? Doing Rick’s laundry.

Wubba lubba dub dub, indeed.

The Gameplay Loop: Job Simulator with More Swearing and existential Dread

If you’ve played Job Simulator, you know the drill. This is a room-scale physics playground where every single object is interactive. You can probe, prod, smash, and—most importantly—throw everything around Rick’s cluttered-yet-somehow-functional laboratory. Seriously, you can waste a solid half hour just tossing beakers, breaking bottles, and watching Rick occasionally interrupt his interdimensional plotting to scream at you for touching his stuff.

The actual “game” involves simple puzzle-solving tasks, like fixing the engine of Rick’s ship or unclogging the space toilet. The brilliance isn’t in the difficulty of these tasks—they’re designed to be easy—but in the context. Every interaction is dripping with that patented Rick and Morty blend of sci-fi absurdity and character degradation. The whole thing genuinely feels like an extended, playable episode of the show.

Why It Works (and Why It’s Worth the Goggles)

  1. Voice Acting: The original cast, including Justin Roiland, is here, and they are absolutely on point. The background chatter, Rick’s constant, improvised abuse directed right at your virtual face, the appearance of a Mr. Meeseeks (a YouSeeks, since it mirrors your movements), and even a brief chat with Mr. Poopybutthole—it’s all perfect. It’s what gives the game its authentic, hilarious edge.
  2. Easter Egg Overload: Rick’s garage is a canonical treasure trove. Every drawer, every cabinet, every piece of garbage is a reference. You’ll find Plumbuses, concentrated dark matter, and a million other trinkets just begging to be fiddled with. The replay value is entirely in hunting down all the collectibles and discovering new, pointless ways to cause chaos.
  3. The Minigames: Hidden away are a few fun distractions, most notably a frantic, arcade-style shooting segment where you suit up in an exosuit to fend off waves of bureaucrats. It’s a great burst of action that breaks up the garage shenanigans.

The Buzzkill: Short, But Sweet

The main story is criminally short. You’ll probably wrap up Rick’s initial set of missions in about two to three hours. For the price point, that might feel like a galactic rip-off.

But here’s the thing: you can’t judge this game purely on runtime. This isn’t Skyrim—it’s a high-quality, fully voice-acted VR experience that perfectly captures the spirit of the show. It’s a toy box of nihilistic joy that you’ll keep revisiting just to mess with the universe and feel marginally terrible about yourself.

Final Verdict

If you own a VR headset and you’re a fan of the show, Rick and Morty: Virtual Rick-ality is an essential purchase. It’s funny, interactive, and one of the best examples of translating a 2D cartoon’s personality into the third dimension. It gets the job done and then some, even if Rick would probably call the whole thing a pathetic, meaningless distraction from the cosmic void.