Review: Rick + Morty In The Eternal Nightmare Machine
The Eternal Nightmare Machine is a multiple level side-scrolling 16-bit action-platforming almost episode of Rick and Morty produced by the brilliant Paul Robertson. In what was really a build-up to a night that would debut a second trailer for Rick and Morty season five. That said, the Robertson quarter-hour is actually quite a lot of fun. Fans of throwback Mega Man games will sympathize with the frustrating level designs depicted that probably killed more controllers than your younger siblings. Frenetic action is laden-throughout and fans of the Adult Swim franchise will bathe in the cameos for the next few days in excitement.
Don’t expect that much dialogue, most of what is presented in this department is archival recordings from past Rick and Morty episodes which makes sense when the entirety of the animated production is a “greatest hits” of classic show moments featuring the likes of Meeseeks, Jessicas, and loads of aliens from the vast members of space-time travel. I found myself thoroughly engaged throughout the entirety of the bit and lamented the fact that this probably isn’t a canon episode, but I would love to have a whole season of Rick and Morty episodes produced by other studios and animators, just to mix shit up a bit. To date we’ve seen puppets, horror, and others, why not go crazy?
"There are also other characters that come and go (also owned by the Warner Bros. Discovery conglomerate media company)."
Huh. Is that just referring to other characters from the show itself, or is this implying that the new season is going to have cameos from other WBD IPs