Review: SuperMansion “Blazarmageddon”

This week’s episode of SuperMansion is Boredageddeon.

Spoilers Below

Reoccurring bad guy, Blazar, is the focus of this episode of SuperMansion, but it took me some time and Googling to remember who he is and why he’s a baby monkey now. Back in the beginning of season one, Blazar was the guy who humiliated Rex in a street battle that went viral. The baby monkey thing apparently happened off-screen sometime after that. This episode is off to a disorienting start.

“Blazarmageddon” is an episode of betrayal and deceit, and in order to achieve this, it hits a lot of plot points fairly quickly. A huge space-god named Asteros has come to Earth to retrieve his herald, Blazar. The League of Freedom was the last to see Blazar as he escaped their dungeon, so fellow season one side-character, Agony, goes to the League for help. Blind to the impending doom, the League is caught up in drama of their own. Rex is still thinking about what future Saturn told him in the last episode – that the team would be better off without Black Saturn, sooner rather than later. Also, American Ranger is still going after Portia, who says she is still very happy with her boyfriend, Courtney.

At this point, Black Saturn explains that he turned Blazar into a baby monkey and accidentally destroyed the ray he did it with. Saturn then threatens to save the day, but of course, makes it all worse instead. He angers Asteros even further and the League has a bigger problem on their hands, one that can only be solved from space. Space is where things get complicated.

American Ranger develops space madness and starts hallucinating, then punches out a window. That, combined with how Black Saturn snuck on board when he wasn’t supposed to, means there’s not enough oxygen for the team to survive. Rex has to choose between completing the mission or saving the lives of the League members. He chooses to fix it himself and send the team back home to their survival.

Except, Ranger tears out the ship’s control module, so that doesn’t happen. So, Saturn can’t stop dry-heaving, Ranger’s lost control of his mind, and Cooch is high on Dramamine. This culminates in a fight between Rex and Astros, and Cooch and Ranger flying into Astros’ god-mouth in the ultimate search for answers. It turns out that Astros is just a guy in a big metal suit – a real “Wizard of Oz situation”. The drugged out Cooch blows up his body with a nuclear bomb, but somehow the team survives. Finally, Robobot tells present-day Saturn about future Saturn’s warning, and Saturn is upset.

Everything fit together, the whole thing made sense, and there were some laughs, but I wasn’t a fan of this episode. As I stopped every few seconds to make a note of each new development, I realized that, again, the spirit of SuperMansion just wasn’t there for me. I keep hitting on the note that the League’s personalities are what make this show enjoyable and relatable. Recently I’ve been wondering if this has a lot to do with Brad’s absence. He was powerful, the biggest on the team, but also the most vulnerable. Something about Brad brought out that vulnerability in the other characters, and now I’m not feeling any of it. Much of the show’s relatability is gone.

I know I’ve been up and down with my ratings, along with my prognosis on the quality of the rest of the season. It seems like every other episode keeps building up my hope that we’re really getting somewhere, only to repeatedly have it broken down again. I am still enjoying SuperMansion overall, but as a fan of the League, I’m feeling a little lost.

SCORE
6/10