REVIEW: South Park: Snow Day

It’s happened again. The beloved, high-concept, deeply cynical, turn-based RPG series that gave us the masterpieces Stick of Truth and The Fractured But Whole has taken a massive bong rip, looked in the mirror, and decided: “I want to be a 3D co-op hack-and-slash roguelite now.”

And thus, South Park: Snow Day! was born. It’s exactly as schizoid and delirious as it sounds.

The premise is pure South Park LARP chaos: the town is buried under a massive snowstorm, meaning—gaspno school. Naturally, Cartman (as the Grand Wizard, or whatever ridiculous title he’s given himself this week) sees this as a chance to unleash an epic, high-stakes battle between his faction and whoever he decides is the enemy, complete with the whole “New Kid” plot device still clinging on for dear life.

The Gameplay Loop: Hack, Slash, and Question Your Life Choices

Gone are the deep, complicated turn-based battles that made you feel like you were actually strategizing in a D&D campaign run by sociopaths. This time, you and up to three friends (and thank God for the friends, because solo play is a lonely, pathetic existence) run around a 3D, surprisingly good-looking construction-paper South Park and just… mash buttons.

It’s a dungeon crawler, except the “dungeons” are usually just Main Street or Stan’s backyard, and the “loot” is mostly collectible toilet paper—which is possibly the most South Park currency they could have conceived.

The main mechanic is the Upgrade Card system. Throughout each mission, you collect cards that give you special moves or upgrades, some of which are genuinely awesome, and others… well, they’re called Sh*t Cards for a reason. Watching Cartman drop a “Sh*t Card” on your entire crew, forcing you all to walk at 1/10th speed, is infuriating, hilarious, and perfectly encapsulates the core spirit of the show: even the gameplay is designed to abuse you.

Where It Works: The Dialogue and The Gimmick

If there’s one thing that saves this chaotic, repetitive mess, it’s the writing. Trey Parker and Matt Stone are still the best in the business at giving their characters lines that will make you spit out your drink and question why you’re even laughing. The constant bickering between the boys, Cartman’s escalating megalomania, and the sheer ludicrous nature of the power-ups (like farting your way to victory, naturally) carry the experience. It feels like a South Park episode in your hands, even if you keep wishing the controls felt less like a stiff action game from 2005.

The Buzzkill: Short, Shallow, and Expensive

Here’s the gut punch, folks: Snow Day! is short. Like, really short. It feels less like a full game and more like a high-production side-quest that was meant to be packaged with something bigger. Once you’ve blasted through the main story—which takes less time than it takes to queue up a full season on Max—the replayability is entirely dependent on how much you and your buddies like repeating the same three arenas with slightly different power-up cards.

If you were hoping for another 50-hour deep dive into the world of fantasy or superheroes, you’ll be disappointed. This is a game for one boozy Saturday afternoon with friends, and then you’ll probably forget it exists until the next time you need a reason to yell “Respect my Authoritah!” into your headset.

Final Verdict

South Park: Snow Day! is a chaotic, funny, and visually sharp 3D adventure that’s genuinely fun when you have a full squad of friends to scream obscenities with. But it lacks the deep, layered complexity of its predecessors, ultimately making it feel more like a delicious, albeit fleeting, side dish rather than the main course we were hungry for.